Matchmaking TopSectoren Media & ICT


Yesterday I participated in the Media and ICT matchmaking meeting in Hilversum. I did four pitches and as the organisers told I was the most busy pitcher ;-). In the pitches you could not make use of any slides and had 2 minutes to present and 3 minutes to answer questions.
The areas for pitches and my short stories have been:
  • Business Innovation Media and ICT: The Open University is busy with a new kind of educational model and business model behind it. We have to think out of the box to make the OER models happen but there are more and more success examples (flat world, coursera with Stanford courses of 200.000 participants, online MOOC, …) I am reall y curious to get this off the ground in the Netherlands so my pitch was to find the best partners to launch new initiatives for HE and CPD based on OER and online learning networks. 
  • Design thinking: I started of with the long history of CELSTEC/OTEC on instructional design and new developments in orchestration of learning. There are new needs and ways for designing learning in an always on, always available, always information world. We look at real time data streams from sensors, build artefacts and media representations that help users/learners to understand their environments and their own learning processes. We look for partners in this endeavour as also for companies that want to apply our research results to create new environments for performance support, active learning and curiosity.
  • Big Data: Starting with my history in user modelling, learner modelling and adaptive systems. The OU has a long history in personal learning support via online media. Nowadays the game has changed in social media you have lots of data. In our focus topic Learning Analytics we aggregate all these data sources and do research on how to mirror these data to learners to understand how can we support personal learning, reflection, performance support, and individual developments. In our pitch I was calling for partners to implement systems in their daily practice based on our models and technologies in LA. Furthermore I pitched for our activity on shared research data sets based on the DataTEL project. 
  • Smart and Social Media: I was talking about some of our experiences with learning media and metadata for media. Dropping numbers as that in 2011 mobile gaming was about 11 bil dollar business and a forecast for mobile learning is a 6.8 bil EUR business in 2015. Offerng opportunities for cooperation in research, laboratories, and education on new media. Based on current research programmes on learning networks and learning media CELSTEC is adding value in understanding how to use serious games, social media, and mobile media for learning and professional development. 
Comments welcome!


ARLearn published on Google Play

Today, I published ARLearn on Google Play, formerly known as the Google Market. There are still some glitches in the tool, but we decided to give this a try and start collecting feedback. So, this is a warm invitation to send us your ideas or feature request.

For those that are new to this topic: ARLearn is a toolkit that combines field-trips, augmented reality and serious games. With the toolkit one can create “games” (e.g. a simple field-trips) and “runs”. A game is a blueprint and captures the design of your mobile activities. A game can be materialized into many runs. Within a run, a fixed set of users can act and even compete. Also, actions performed by users, response that were given, etc are all collected within a run.

The tool that we released today is fully functional. However, so far we have not released the authoring tool yet. So if you want to be on the bleeding edge, go ahead and download. Drop us a note and we will help you to get your first run installed. If you rather see yourself as an early adopter, we advise you to wait for some more days. We are now working hard now on finishing the beta version of the authoring tool for ARLearn. With this tool it will become possible to create your own field trips, play them with students and collect results.

Read more about ARLearn.

Download the application on google play.

SIKS course on mobile, ubiquitous, and contextual Learning

Last week thursday friday we co-ordganized a SIKS course on mobile, personal and contextualised Learning: the “Advanced SIKS course on Technology-enhanced learning”.

In that context I gave an introduction to mobile and ubiquitous and contextual learning and highlighted some main aspects about mobility, context and what is important about these issues for learning.

The slides are available at

After the introduction we did the Invent your App session and did get quite interesting results of new apps that take into account the the students presented their apps as if they are planning for a new company with a highly innovative product. Was quite fun!


Augmented Reality eLearning 2012 talk

Today I gave an expert session on “mobile augmented reality (MAR) in het onderwijs” at the eLearning congres in the Brabanthallen 1931 at the eLearning congress 2012. Background information on the event is on the webpage The session was full and I had some positive feedback on the session. Basicaly I presented some patterns about how to use MAR from shared perspectives on 3D objects to collaborative notes sharing attached to physical objects. The more I talk about AR and learning i think it is linked to the synchronisation process in AICHE, i.e. the key question for successful use of AR and MAR is how you design the link between the digital media and the physical environment.

The fair is much more focused on business market and professional training compared to IPON. Some interesting talks and demos I have come across. iTour 360 is one of the e-learning award winners that does some stuff quite comparable to what we do with ARLearn, it is a nice tool for building tours and deliver on mobiles and has some aspects about integrating real time information and location-based filtering.

All information from my talk is available online at: