TENCompetence Winterschool

I gave a presentation about “Different Perspectives on Competences” at the TENCompetence Winterschool.

Abstract: Competence Development Perspectives
This session will give an overview of various interpretations of the concept “competence”. Several perspectives for building competence based services will be demonstrated, ranging from competence based human resources services to life-long learning networks for competence development.

The hype is here! Social Media in Top 500 US companies

from the study:

The University of Massachusetts Dartmouth’s Center for Marketing Research conducted
a nationwide telephone survey of those companies named by Inc. Magazine to the Inc.
500 list for 2006 under the direction of blog researchers Eric Mattson and Nora Ganim

“From familiarity to usage to importance, social media is far more prevalent in the Inc.
500 than previous research would predict. And where these fast-growing, innovative
companies lead certainly the corporate world will follow.
The social media revolution is here. The hype is real.”

an abstract can be downloaded here.

James Paul Gee: The top 36 why we learn from games

in his book about learning an computer games James Paul Gee names some main points about computer games. (find the book online at Palgrave here)

1. Doing and reflecting
2. Appreciating good design
3. Seeing interrelationships
4. Mastering game language
5. Relating the game world to other worlds
6. Taking risks with reduced consequences
7. Putting out effort because they care
8. Combining multiple identities
9. Watching their own behavior
10. Getting more out than what they put in
11. Being rewarded for achievement
12. Being encouraged to practice
13. Having to master new skills at each level
14. Tasks being neither too easy nor too hard.
15. Doing, thinking and strategizing
16. Getting to do things their own way
17. Discovering meaning
18. Reading in context
19. Relating information
20. Meshing information from multiple media
21. Understanding how knowledge is stored
22. Thinking intuitively
23. Practicing in a simplified setting
24. Being led from easy problems to harder ones
25. Mastering upfront things needed later
26. Repeating basic skills in many games
27. Receiving information just when it is needed
28. Trying rather than following instructions
29. Applying learning from problems to later ones
30. Thinking about the game and the real world
31. Thinking about the game and how they learn
32. Thinking about the games and their culture
33. Finding meaning in all parts of the game
34. Sharing with other players
35. Being part of the gaming world
36. Helping others and modifying games in addition to just playing.