Creating games with visual programming tools and …

Today I learned quite some things about the approaches followed at the MIT-STEP lab on creating mobile games with visual programming tools. One very interesting platform allows the creation of mobile location-based games with an online authoring environment. The project is called tale blazer (

Basically the system allows to define Agents and locate them on a map, one can also create different player roles for a game. What I liked very much is that defining all the logic of an the agents as also the players roles can be done with a visual programming approach similar to Scratch.

So you easily define rules to make agents visible on the map or activate other agents, update agents variables and so on. I will explore further what kind of games one can create with this. The games can be played on iOS and Android just get the client.

Just to wrap up a day of great experiences I had the opportunity to listen to Berlioz’ Symphonie Fantasique at the 20th aniversary concert of the MIT SUMMER PHILHARMONIC ORCHESTRA. So this was a really great experience and for me just was an impressive demonstration of the vibrant cultural community at MIT.

Off to MIT …

I am really looking forward to my visit to MIT STEP. Lots of new things to learn, reflect on my own activities, set new goals, re-define my own interests and focus. Working on PhD publications and seeing my own publications in a broader context. So in generla what we call in German “Über den Tellerrand schauen.”

So what I am leaving with topic wise:

  • my work in the last years on sensor-based and ubiquitous computing for learning support. We are running three related European projects in that research topic at the moment: METALOGUE on multimodal dialogue and coaching people in negotiations, weKIT on capturing and transfering expert knowledge, and TESLA on creating more efficient assessment with multimodal assessment and logging.
  • personalization and personalized learning. This is probably what I am longest working on. I expect new perspectives on that from my visit. I think the work at STEP on games, creating games, exploring simulations spaces, creating software is very interesting to give a new notion to personalized learning looking more at the power of creativity and customisation.

Both of these topics are related to my work on competence management and development of competence-based education and learning support.

More to come … so stay tuned.