Hi all,
today I came across http://de.woobby.com nice idea all around ranking of things. everybody can create rankings and rank things, the best pub, the best song of a band….
Category Archives: general
back to drummin
Hi all, back on blogging and back on drummin again. in the last months my son Konrad Lee Specht was born so I was busy with more important things than blogging. furthermore I have started drumming again and after several years of not playing I got myself a roland electronic drum set to be able to play in my flat. nice practice drum set!
So about drummin: browsing some archives and looking back into drummer stuff i found some videos of Jojo Mayer from whom I had some drum lectures in around 88 in Zürich. I like Jojo’s drumming style a lot and he is really big in drum’n base stuff, one of my favourite videos see below:
[youtube psScSXzqgy0]
BTW the try to get into his concerts you will like it ;-).
Korg DS10 Nintendo DS as mobile Synth
Interesting idea but who will work with this thing when having a macbook, probably for mobile game sound or interactive sound games and quizzes 😉
Description from Korg website
– World’s first music tool software created for the Nintendo DS
– Two patchable dual-oscillator analog synth simulators:
– Four-part drum machine that uses sounds created with the analog synth simulator
– Six-track (analog synth x 2, drum machine x 4) /16-step sequencer
– Delay, chorus, and flanger sound effects available from the mixing board
– Three note-entry modes: touch-control screen, keyboard screen, matrix screen
– Real-time sound control mode via touch-control screen
– Exchange sounds and songs and play multiple units simultaneously through a wireless communications link
Software Design alla Apple
Recently found at AppleInsider
Apple manager discusses company software design
If Apple’s software looks unusually well-designed and provides unique solutions to problems, that’s because the company doesn’t obey typical rules, Apple senior engineering manager Michael Lopp has revealed in a South by Southwest technology panel attended by BusinessWeek’s Helen Walters.
Design mockups, which replicate the interface look and its mechanics, are one of the most important differentiators, Lopp says. Rather than sketch several crude mockups that will need to be changed later, Apple designers often create ten mockups that almost exactly mimic the final appearance. This adds extra time up front but pays off by preventing mistakes.
This is more than the seven or less renderings that come from other companies, the engineer adds, and is carried through to the completion stage: designers are given enough time to create their concepts and pick the top three, which themselves are refined for three months until the final interface is chosen.
The company also follows the unusual practice of holding two seemingly contradictory meetings each week. In one, the developers are encouraged to think of any design that might work, no matter impractical it initially seems; in the next, the same team is asked to determine how it could make a given plan a reality and focuses on concrete development. In doing so, Apple opens up the possibility of a creative solution even very late into production.
Importantly, Lopp adds, this also safeguards against conflicts in so-called “pony” meetings: gatherings where management outlines its desires for a product, no matter how unrealistic they might be for the actual designers. By learning what the team considers workable at any given stage, executives not avert long-term disasters but also may get the features (or “ponies”) they want through different means.
Contextualized Learning at LearnTec2008
At the german LearnTec 2008 tradeshow I participated in a session on contextualized learning: “Lernen im Kontext, Technologien, Anwendungen und didaktische
Perspektiven:Was bringt das Internet of Things für mobiles und
situiertes Lernen?” you can find my slides in DSPACE at http://hdl.handle.net/1820/1177
The session organized by Prof. Schrader from ISNM Luebeck was on contextualized Learning. Other speakers were Ing. Bashar Al Takrouri and Dr. phil. Thomas Winkler.
Handheld Learning Conference on blip.tv
I came across an episode archive from the handheld learning conference in 2007.
Find it at: http://handheldlearning.blip.tv/posts?view=archive&nsfw=dc
How do we innovate ?
I am reading Scott Berkun’s Book “the myths of innovation” Book. One of the nice citations I like is from John Cage: As a general advice for being creative “It does not matter where you start, as long as you start”. So most innovation develops in a process of making experiences and failure. You can check out Berkun’s presentation on those topics at:
[youtube m6gaj6huCp0]
How will our kids learn and what do they have to learn ?
This is an interesting presentation about some background statistics over current “exponential developments” that might get you started on thinking about the future need for education. (youtube link: http://www.youtube.com/watch?v=pMcfrLYDm2U)
[youtube pMcfrLYDm2U]
French Design and Multitouch Mice ;-~)
Bukowski und LLL
“Jeder Mensch wird als Genie geboren und als Idiot begraben” (Charles Bukowski)
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